All organizations · GSoC 2026 · Science and medicine, Artificial Intelligence
Gambit: The package for computation in game theory
The package for computation in game theory
Gambit is a set of software tools for doing computation on finite, noncooperative games in extensive or strategy form and a set of file formats for storing and communicating games to external tools. The Gambit Project was founded in the mid-1980s at the California Institute of Technology and to this day is actively developed by a community of contributors, with core development led by The Alan Turing Institute as part of its project: Automated analysis of strategic interactions.
- python
- c++
- wxwidgets
- visualization
- algorithms
- game theory
- mathematical optimizaton
Project ideas
9 ideas on its 2026 ideas page. Sizes: 1 large. 4 mentors named.
- Idea 1: “Updating the Gambit GUI”
- Idea 2: “GameInterpreter: A front-end for LLM-based game translation”
- Idea 3: “A layout algorithm for visualising game trees” large
- Idea 4: “Working on Gambit interoperability with SageMath”
- Idea 5: “Updating how Gambit works with external solvers”
- Idea 6: “Development and integration of Lemke’s algorithm package”
- Idea 7: “New algorithms for finding Nash equilibria”
- Idea 8: “EFG/NFG exporters for DeepMind’s OpenSpiel”
- Idea 9: “Econometric estimation of behaviour in games”
Read the ideas page. Ideas are for scope reference; never copy one into a proposal.
History
In GSoC since 2016, 2 years. Projects per year: '16: 3, '26: 3.
On GitHub
4 repositories pushed to in the last year. Main languages: C++ (1), HTML (1), Jupyter Notebook (1), Python (1).
Links and channels
- Website: https://www.gambit-project.org
- Ideas page: https://www.gambit-project.org/gsoc_2026/
- Contributor guide: https://www.gambit-project.org/gsoc_2026/
- Source code: https://github.com/gambitproject/gambit/
- Email: gambit.game.theory@gmail.com
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