All organizations · GSoC 2026 · End user applications
Tiled
A flexible level editor for everyone!
Tiled is a 2D engine-agnostic level editor for games. Its primary feature is to edit different types of tile maps, but it also supports free image placement as well as powerful ways to annotate levels with extra information used by the game. Tiled focuses on general flexibility while trying to stay intuitive.
- c++
- qt
- games
- Level Editor
Project ideas
5 ideas on its 2026 ideas page; of the 5 that state a difficulty: 5 medium. Sizes: 2 medium, 3 large. 1 mentor named.
- New Hardware Renderer large medium
- Enhanced World Editing large medium
- glTF Export for Maps large medium
- Next-generation Tiled Extensions medium medium
- New Cross-platform Style medium medium
Read the ideas page. Ideas are for scope reference; never copy one into a proposal.
History
In GSoC since 2017, 2 years. Projects per year: '17: 3, '26: 2.
On GitHub
6 repositories pushed to in the last year. Main languages: C++ (1), CMake (1), JavaScript (1), PowerShell (1), Rust (1), TypeScript (1).
Links and channels
- Website: https://www.mapeditor.org
- Ideas page: https://github.com/mapeditor/tiled/wiki/GSoC-2026#project-ideas
- Contributor guide: https://github.com/mapeditor/tiled/wiki/GSoC-2026#application-process
- Source code: https://github.com/mapeditor/tiled
- Mailing list: https://discourse.mapeditor.org/t/google-summer-of-code-2026/7732
- Chat: https://discord.gg/39wbTv7
- Email: bjorn@mapeditor.org
git-into-gsoc org "Tiled" --shortlist
git-into-gsoc repos "Tiled"
git-into-gsoc issues --org "Tiled"
or ask your assistant: "Which Tiled repositories merge newcomers' pull requests, and which beginner issues are still free?"
Those commands read live data: which repositories merge outside pull requests, and which beginner issues nobody has claimed. Install in two minutes.